Now, these wanderers are people who can either be related or not to any person in your colony. Sometimes you can get a message, “Wanderer joins.” When this happens, a random person immediately joins your colony without you having to do anything. This is probably one of the easiest ways to get colonists in Rimworld. On the other hand, if you choose to decline it, the person will not show up in your area at all. Once you accept the task, the person will immediately join your colony.īe aware that you will have to defend not only the person but also your own colony against whoever, or whatever was chasing him. If you need more colonists in your colony, then you should definitely accept it. One of these days in the game, you will get a message about someone who is running from raiders or mad animals and asking for your help to protect them. If you choose to do nothing about the crash-landing survivors, they will just end up dead or try to walk away. If they choose to leave, the goodwill between his and your colony will increase. Rescued prisoners can choose to join or leave your colony. You can capture both, but only the neutral faction can be rescued in a friendly way.Ĭapturing a survivor will make him a prisoner of your colony who you can recruit later. The ones with red names are from a hostile faction with the goodwill of -80. The survivors with their names in blue are from a neutral goodwill faction. The survivors of the crashed landing can be of two types, red and blue. They can be friendly too or maybe know someone in your colony. The survivors of this event may or may not be hostile. You can either rescue or capture people from this event. Crash LandingĬrashlanding of transport pods is an event in the game and is quite rare. If you have a bigger colony, you will not get many chances to buy slaves. Buying slaves can cause the mood of your colonists to go down as well, so be careful with your decisions. Slaves can be quite expensive, depending on what skills they have.Īs soon as you buy a slave, he immediately becomes a part of your colony and acts like a normal colonist. You will have to wait for pirates and merchants as they are the only ones who can sell slaves. Buying SlavesĪnother way to get colonists fast for your colony is to buy slaves. The “Social” skill is needed to recruit prisoners more effectively. You will have to feed meals and medicine to the prisoner. If you have a colonist with the role “Warden” assigned to him, then he will talk to the prisoner and try to convince him to join your colony. As soon as you have captured the prisoner, select him and choose the “Prisoner” tab. Make sure that you have a prison and a bed for that prisoner because if not, you will fail to capture him. When this happens, all you have to do is select one of your already existing colonists and then select the enemy and click on “Capture.” You will know when you see a downed enemy by seeing a raider lying on the ground with a yellow exclamation mark (“!”) hovering over him. Some of them can be downed if their injuries aren’t severe enough to kill them. Some enemies die while fighting, but not all of them. You will need to defend your base by any means like turrets, weapons (melee), guns, etc. ![]() Whenever a raid happens, you must always be prepared for it. Raids happen quite often in Rimworld, and so if you haven’t been raided yet, you will be pretty soon. Beggars Can’t Be Choosers Take Enemies as Prisoners Please contact me if you want to help me by creating tutorial video.10. Thank you in advance!Īlso I would gladly hear about misspellings or grammar mistakes in English version. ![]() It will take you a few minutes to translate few sentences, and you will help making the mod even better. Please contact me if you want help me writing translations. ![]() Author of CA declared that it will be at RimWorld 1.0. To disable mod from existing saves check "Disable mod" in settings and follow instructions.Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings."Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.Be aware, they will try to run if they see opportunity. You can check "Hold open" option on doors. Prison area - prisoners in order to work need to reach target.Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.Work assignment - prisoners that have option "Force to work" are added to "Work" tab.Wardens have new job - supervising prisoners. Motivation - prisoners need to be motivated by presence of colonists.Prison labor needs management that consist: ![]() To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Steam Workshop | Ludeon Forums Description
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